Showing posts with label HTML5. Show all posts
Showing posts with label HTML5. Show all posts

Saturday, March 15, 2014

Sprite-based games with HTML5 Canvas

Cool!

But a full list of HTML5 gaming engines is better found here, with rankings by feature and price. Scirra's Construct 2 appears to be the current winner, at a basic price of GBP 79 and going up to GBP 259.

Saturday, June 29, 2013

Genetic cars in HTML5

This is cool. I'm always a sucker for these things.

Wednesday, January 16, 2013

More on HTML5/CSS

Two links today:

Monday, January 7, 2013

HTML5/CSS3 on the desktop with TideSDK

This is a neat idea.  Very neat indeed.  Doesn't support Perl, though.

Saturday, January 5, 2013

Thursday, December 20, 2012

HTML5 Bones

Bare-bones HTML5.

Tuesday, December 18, 2012

Wednesday, July 11, 2012

Sunday, December 25, 2011

HTML too complex?

And by HTML, I think the industry now means HTML+CSS+Canvas, as a Flash replacement. Interesting point here about "I'm too lazy to be a HTML dev" - which just means the level of abstraction is wrong.

And that's interesting.

Wednesday, November 30, 2011

Javascript and HTML5 Canvas roundup

A foray into Google on the topic of HTML5 animation yielded (as always) some linkworthy material:
Also there was doodle-js - a port-ish thing of ActionScript into HTML5 Canvas - but it seems to have vanished. Or at least its example pages did; the code is still on Github.

Tuesday, October 25, 2011

Rocketcharts

Nice library for statistical/financial charting in HTML5: Rocketcharts.

Saturday, July 30, 2011

Article: The HTML5 Boom is Coming. Fast.

Well, this is good news: the desktop browser and mobile worlds are converging on HTML5 as their graphics platform of choice. Bye, Flash.

Time to whet those tools.

Wednesday, July 6, 2011

Extended examination of app building in HTML5

One of the Opera devs is porting a C++ game into HTML5 as a kind of exercise. Worth reading.